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The towers raised by Numenoreans are still imbued with ancient magic, and magic seeps from dragons into the land around them. The Rings of Power preserve the magical power of the realms that they protect or dominate. Special Note on Psionics: Depending on the story setting you prefer, consider allowing psionics to be unrestricted unless used to cast a spell.Īs the world becomes more mundane, and as the power of magic diminishes, some place remain mystical.
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For example, if the cost is 1 hit dice then the Ranger v2 character pays 2d6 hit dice. If such a character is casting spells with this variant, then double the hit dice cost listed. Special Note on Ranger v2: Characters using the Ranger v2 class (from Wizards of the Coast) gain 2d6 hit dice per level. For example, a Necromancy spell cast as a 3rd level spell that would have cost 3 hit dice can instead be cast by rolling 3 hit dice and taking that much necrotic damage.ĭungeonmasters can tune the spellcasting atmosphere of their setting by raising or lowering the multipliers for each school. This damage occurs immediately after the spell casting is completed, and cannot be mitigated through resistance or immunity. Instead of spending hit dice, the caster may choose to roll the hit dice that would have been spent, and take necrotic damage equal to the number rolled. In the event of emergency the caster can endanger their own life in a desperate attempt to cast a spell. Evocation cantrips, for example, cost the minimum of 2 hit dice.ĭesperation (Alternate Cost). The minimum hit dice cost for a spell is equal to the school multipler. A school with a ×0 multiplier requires no hit dice to be spent. The hit dice are subtracted from the caster's hit dice pool as part of the casting action. Hit dice cost = Spell Level × School Multiplier In addition to the usual requirements for casting spells, the caster must also spend hit dice to cast a spell.
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